If we stopped there, Quake 2 would still be an excellent port, but the improvements go further – for instance, character textures are displayed at full resolution on Xbox 360. The original PC OpenGL version downsamples character art to the next lowest power of two, while the Xbox 360 port simply uses the textures as they were originally stored, giving the impression of slightly increased detail. The option to sidestep this appears in a number of other source ports but it wasn’t present in the original Quake 2 code. Animation is also improved thanks to a rewritten GPU-accelerated interpolation method that uses a vertex shader to blend two vertex streams together.
PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content downloads and games developed for Xbox Live Arcade, runs on Xbox 360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid and an unplayable version of Ikaruga on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac. (Alien Hominid for the Xbox 360 was released on February 28 of that year, and Ikaruga was released over a year later on April 9, 2008. Jetpac was released for the Xbox 360 on March 28, 2007 as Jetpac Refuelled.) There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010. In the following days, Microsoft began reminding developers and journalists that they are in breach of NDA by sharing information about content available on PartnerNet, and has been asking websites to remove lists of games in development discovered on PartnerNet.
Culling of unseen polygons is also eliminated in the Xbox 360 version, deemed unnecessary due to the paltry number of triangles used per map – meaning that the entire world is drawn each and every frame. Additionally, items were loaded at start-up rather than using the original mid-level caching system, eliminating hitches and skips that could occur as the game was streamed from the DVD. Light maps were also built at map load, which was necessary in order to utilise eDRAM tiling. Lastly, an entirely new liquid shader is used for water, lava, and slime, changing the appearance of the surface animation. Additional animation is also added to the water mesh, allowing it to slosh around, as opposed to remaining entirely flat.
Gaming consoles don’t come much bigger than the Xbox 360 which first arrived to great fanfare back in 2005. Alongside the PlayStation 3, the Xbox 360 has led the way in gaming tech for years and with it continually benefitting from boundary pushing games, it has become one of the most successful consoles of all time.
Playing Xbox 360 titles on Xbox One is free and simple All you need to do is insert a Xbox 360 disc into your system or download it directly from the online marketplace. Much like Xbox One games, everything is installed straight to your hard drive, so make sure you’ve got enough space.
lubba May 19, 2014, 11:53 pm how they fucked you up? The author explained the problematic reasons for making backwards compatibility. I’m sure they working on it but gotta make work first. Don’t jump the gun. Xbox one is a new system, not an upgraded one.
The main reason to buy the latest console is to play its exclusive games. And here the Xbox One has a few fantastic Forza racing games, Halo 5, Gears of War 4, Halo Wars, and more.
Xbox 360 AccessoriesHere at Very, we have a fantastic range of accessories to suit every gaming style. If you’re all about the high-speed chase, pick an ultra-sensitive racing wheel to help you turn every corner with maximum precision. For big multiplayer fans, go for a cushioned headset with a built-in mic, so you don’t miss any of the action when you’re working as a team. Make sure you’re sitting comfortably with a specially designed gaming chair with built-in speakers to bring you right into the action.
The Xbox 360 is so much more than a gamer’s paradise: it’s now an incredible entertainment hub for the whole family with fantastic new additional features. You can use the console to watch HD films and stream the latest episodes of your fave TV shows, as well as to challenge each other to a race or an action-packed battle. Amazing Kinect motion-sensor technology makes controlling the system even simpler with easy voice and gesture commands. Here at Very, you can stock up on a huge library of games, from big-name favourites like Call of Duty and Grand Theft Auto, to blockbuster-inspired adventures and Disney titles that big kids will love as much as little ones do.
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idlelimey November 20, 2013, 12:30 pm Not at all, and that would work too. I’m not at all sure there’s a BC issue – as you say, just play 360 games through a 360. It would be a ‘nice to have’ thing that, in all likelihood, I’d never use. But, I suppose that’s not to say that there could be a lot of people out there who would want this feature? Maybe there’s a poll out there.
Unlike Playstation’s Now streaming service, which charges for all games even if you previously owned them, this Xbox 360 emulation on Xbox One will be completely free for all supported games. That’s definitely a nice touch.
If you haven’t connected to Xbox Live in a while, your console software might need updating. If a game disc includes a newer version of the console software than you currently have, the game disc will prompt you to install the update when you start the game.
Surprisingly, even in this mode, the game manages to maintain a remarkably stable 60fps. In fact, Quake 2 is still so much fun to play that having a copy of this disc lying around makes for a great old-school split-screen experience amongst friends. There aren’t many games with four-player split-screen support – on these consoles, after all, and Quake 2 may well be the only one to simultaneously support 1080p60.
The Xbox 360’s successor, the Xbox One, was released on November 22, 2013. On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.
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The conversion isn’t perfect though – mouse look wasn’t translated all that well to the right analog stick, resulting a large dead zone and a lack of subtle movement. Aiming feels a bit clunky as a result, though thankfully most of the weapons don’t require great accuracy in single-player. Furthermore, the field of view is set to 74 degrees, resulting in a slightly more claustrophobic experience than a more comfortable 90 or 100 on PC. It seems likely that this change was made to accommodate TV use, as we can’t imagine higher FOV settings have a real impact on performance in this case. The more garish colours visible in this port may not be to everyone’s liking either, but it definitely gives the game a refreshed look if you’re used to the stock PC release. Lastly, unlike most other Xbox 360 titles, we were unable to install this particular disc to the hard drive – the system returns an error when attempting to reach the game details screen.
You can use the Kinect camera with the Xbox 360, but it is an additional cost for an extra device. Current versions of the Xbox 360 come with a dedicated port for the Kinect Sensor, but a quick scout around the internet suggests that it will set you back at least £100.
It doesn’t stop there – the game’s core image quality is exceptionally impressive as well, thanks to full support for 4x multi-sampling anti-aliasing (MSAA). Depending on the set-up of the internal rendering, a full 1080p frame-buffer with 4x MSAA requires enough memory that the programmer would be required to use anything up to seven eDRAM tiles – an impressive feat considering its early release time frame.
What’s great about the Xbox One backwards compatibility service is that even though it’s running your Xbox 360 games within an emulator, you can still take advantage of the Xbox One features while you play. That includes Game DVR, the ability to snap an application to your game and broadcast your gameplay.
However, by the time this was introduced, it’s fair to say that most 360 owners had long since forgotten about Quake 2 – and 1080p televisions were still relatively rare too. However, our tests confirm that the id game had the capability to render at full HD right from launch, presumably in order to offer superior image quality to those using 1080i displays.
mothergoose85 November 20, 2013, 2:41 pm I do know what you mean – I was talking to my colleagues about this at lunch as we were discussing which console we’d go for. I’m going to wait for the comparison reviews first and see what comes of it.Due to the lack of backwards compatibility I am not tied to a particular ecosystem any more so I might very well switch to the PS4 if it is better (I’d prefer to stay with xbox but it depends on what your friends do as well doesn’t it).
To turn the Xbox One into a backwards compatible machine, Microsoft has built an Xbox 360 emulator that will run on the new console. This basically means that Microsoft has essentially built an Xbox 360 in software, which then runs within the Xbox One. This emulator does all the same things as the Xbox 360, but it just sits inside the newer console.
The only restrictions to the full Xbox 360 games catalogue being ported over is peripherals. Sadly, you won’t ever be able to play Xbox 360 Kinect games on the Xbox One, because you can’t connect your old Kinect to the new machine. And the new Kinect isn’t compatible with the older titles due to its advanced technology.
Beyond that, Quake 2 seemingly uses full 16x anisotropic filtering to further refine the clarity of its textures at oblique angles. Delivering such a clean image at a near perfect 60fps is a great achievement considering the fact that it was just a bonus disc with a low budget behind it. There’s no doubt that the Quake 2 engine’s support for OpenGL, Glide, PowerSGL, and software backend helped make this port to DirectX a bit easier than the (then) OpenGL-only idTech 4 engine powering Quake 4. Remarkably, Quake 2 delivers – quite possibly – the single cleanest image output we’ve seen on the Xbox 360. Of course, the lack of complex shaders and materials helps keep aliasing at bay, but the results remain impressive nonetheless.